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NPC Generator

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Advanced [show]


Silent Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft yellow waves gently in the breeze. Her fur is cut close to her head. Her eyes are hazel.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She plays an instrument quite well.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Through the years after Silent was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Silent's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.

Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Courier

Voice: Cold and demanding tone

Attributes [hide]

Silent Of Clay, Female Tabaxi Barbarian 1
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)7 (-2) 15 (+2)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 30 pp. Jade (50 gp).


Social Check DCs


Vanchu Northcott, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a custom-built plate barding that's adorned with black lining and desert motifs. She wears her golden hair down. This brown eyed westerner is not easily forgotten.

Personality: Cocky and sure of herself, she believes she is the best Blacksmith born in the past three hundred years. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Blacksmith, Vanchu learned a great deal about her father's area of expertise. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up work as a Blacksmith and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She desires power and/or immortality; and she'd like to take her coworkers down a peg

Ideals: Joker. Flaws: PTSD. Bonds: Job, Religious, Adventurer. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Vanchu Northcott, Female Half-Orc Warrior 7
Medium (6'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)10 (+0) 14 (+2)7 (-2)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Paymon Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He pushes his goals aggressively. He is also a coward if confronted.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he feels threatened by others

Ideals: Gifted. Flaws: Insomniac, Depressed, Fearful. Bonds: Adventurer. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Paymon Sadness, Male Tiefling Paladin 3
Medium (5'0") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 17000 cp. Aquamarine (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Baern Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many green ritualistic tattoos. He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He wears a top hat to cover his moderate length chestnut hair. His eyes are gray and catlike.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Military, Debt. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Baern Thrahak, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 350 gp. Deep green spinel (40 gp). Jasper (80 gp). 4 Holy water.


Social Check DCs

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