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NPC Generator

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Advanced [show]


Kansif Kirby, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern woman is dressed in a clean black cloak covering her clean studded leather. Her black hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She dislikes all the random violence that takes place in the north. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Kansif was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Performer. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and to be a adventurer again

Ideals: Athletic, Pacifist. Bonds: Criminal record, Poor, Job. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Kansif Kirby, Female Half-Orc Warlock 4
Medium (5'1") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)7 (-2) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +0
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Gold and topaz bottle stopper cork (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs


Verin Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears bulky green painted plate armor, she is not a threatening figure. Her red hair is heavily combed to the left. She has a tattooed face.

Personality: She dislikes all the random violence that takes place in the south. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a pair of adventurers, Verin grew up listening to her father's many stories. She found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She tends to her Armorer job now, and dutifully fulfills any obligations she has.

Motivation: She is greedy; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Adventurer, Job, Rich. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Verin Ennui, Female Tiefling Commoner 7
Medium (4'9") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 2000 sp. Azurite (4 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delebean Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears a Stetson hat to hide his balding. He has gleaming, smiling green eyes.

Personality: He acts crazy and hedonistic. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the south, but his parents moved at a very young age to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Hedonist, PTSD. Bonds: Rich, Criminal record, Immigrant. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Delebean Folkor, Male Gnome Bard 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)17 (+3) 16 (+3)15 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Terran, Orc
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Sybil Walcott, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is kept up in a ponytail inside a deerstalker hat. She has a tattooed face.

Personality: Sybil wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was taken from her home at a very young age. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends.

Ideals: Disciplined, Entrepeneur. Bonds: Adventurer, Military, Slave. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Sybil Walcott, Female Human Commoner 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp. Tourmaline (100 gp).


Social Check DCs

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