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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ralf Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his blonde hair in a pixie cut. His eyes are blue and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his mother.

History: He comes from a rich western family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Joker, Entrepeneur, Logical. Bonds: Rich, Religious. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Ralf Marlee, Male Human Rogue 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Infernal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp).


Social Check DCs


John Stansfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

John Stansfield, Male Human Commoner 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 5 (-3)14 (+2) 15 (+2)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Quick Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his club. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a cross on it. He has styled his lavender fur well, parting it to the right. He has several tiny opal earrings on each ear.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Quick Peak, Male Tabaxi Wizard 10
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 12 (+1)17 (+3)
Skills Medicine +5, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 140 pp. Banded agate (8 gp). Amber (150 gp). Chalcedony (50 gp). Star rose quartz (50 gp). Amber (150 gp). Violet garnet (600 gp). Blue quartz (8 gp). Rock crystal (50 gp).


Social Check DCs


Quarethon Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. He has wavy green crest. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Quarethon has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions.

Ideals: Athletic, Disciplined. Flaws: Addict, Disease. Bonds: Religious. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Quarethon Tiammanthyllish, Male Dragonborn Rogue 4
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 500 gp. Chrysoprase (30 gp). Brown-green garnet (120 gp). Amber (120 gp). Chrysoberyl (120 gp).


Social Check DCs

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