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NPC Generator

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Advanced [show]


Ermina Kent, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries with her a set of axes on her belt, each one with a opal on the hilt. Her long red hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She also hits on women, regardless of circumstances.

History: She was born to loving parents in a slum to the south. Like her mother and her brother before her, after school she went straight into learning to become a Stableman. She was granted druidic powers by her dying brother.

Motivation: She'd like to take her coworkers down a peg; and wants a kiss

Ideals: Fighting, Gifted. Bonds: Has a crush, Poor, Job. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Ermina Kent, Female Human Barbarian 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 110 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 360 pp. Deep green spinel (40 gp). Black pearl (1500 gp). Carnelian (60 gp). Golden yellow topaz (1500 gp). Sard (60 gp). Violet garnet (1500 gp). Alexandrite (1500 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs


Purson Generous, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. He has chestnut hair. His eyes are a pleasant white.

Personality: He will rave to anyone who will listen. The war was a terrible time for him, and Purson does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Purson reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insane, Depressed. Bonds: Military, Immigrant. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Purson Generous, Male Tiefling Adept 8
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 8
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)17 (+3) 7 (-2)18 (+4)
Skills Nature +6, Survival +1
Senses Passive Perception 8
Languages Common, Auran, Undercommon, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Deep blue spinel (400 gp). Obsidian (15 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown armored body suit, with a simple white line shooting up and back down. His red hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, In love. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Nuraval Brazzik, Male Dwarf Wizard 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 81 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 19 (+4)17 (+3) 15 (+2)8 (-1)
Skills Animal Handling +6, Nature +7
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Orc, Draconic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 200 pp. Rich purple corundum (1500 gp). Brown-green garnet (90 gp). Rhodochrosite (14 gp). Aquamarine (400 gp). Red spinel (90 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antinua Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears just a violet suit. She has wavy black hair. Her eyes are likewise blue.

Personality: She will rave to anyone who will listen. She is a great chef.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better village for her children.

Motivation: She's looking for her big break.

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Religious, Adventurer. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Antinua Richie, Female Half-Elf Fighter 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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