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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


John Clare, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears grey painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. His golden hair is kept up in a ponytail inside a broad hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered painting. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac. Bonds: Slave, Mentor. Occupation: Guard

Voice: Whispers

Attributes [hide]

John Clare, Male Human Aristocrat 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Elegant Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'9" southern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is black and curly. He has copper eyes and a pastel hat with a tan feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he is not mentally stable, and does not behave rationally

Ideals: Passionate. Flaws: Fearful, Insane. Bonds: Nature, Adventurer. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Elegant Of Stars, Male Tabaxi Warrior 6
Medium (6'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 73 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)16 (+3) 11 (+0)10 (+0)
Skills Arcana +6, Performance +3
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a simple grey robe with tan stripes complete with hood, and his gloved hand is found clutching a falchion. His red hair is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Spy, who enjoyed hunting, Harbek was taken on many hunting expeditions. In his 18th year, his parents were killed by a drow raid, leaving Harbek alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Flaws: Hedonist, Depressed. Bonds: Job, Nature, Enemies. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Harbek Goldfinder, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 80 pp. Chrysoberyl (150 gp).


Social Check DCs


Seraphina Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a red poncho over her likewise colored trousers and shirt. Her blonde hair is lengthy. Her eyes are amber and catlike.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She ran away from her former home and has been making her living as a Barkeep for the past few years.

Motivation: To be a Doctor again; and balancing her hectic life and new barkeep responsibilities is difficult

Flaws: Antagonistic, Secretive, Disease. Bonds: Immigrant, Job. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Seraphina Glenfellow, Female Halfling Commoner 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs

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