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NPC Generator

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Advanced [show]


Naal Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He keeps his long white hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and many illithids want him driven away

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Naal Floshem, Male Half-Elf Sorcerer 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)17 (+3) 8 (-1)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Draconic, Gnome, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 600 gp.


Social Check DCs


Decarabia Subtlety, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy brown hair. She tend to wears goggles to shield her eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Like her mother and her brother before her, after school she went straight into learning to become a Junk Dealer. She struck the Junk Dealer job and began her own company from there.

Motivation: To be a Spice Merchant again.

Flaws: Disease. Bonds: Immigrant, Rich, Slave, Job. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Decarabia Subtlety, Female Tiefling Ranger 7
Medium (5'11") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp. Star rose quartz (70 gp). Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs


Oskar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of death around his neck, and a warhammer on his belt. His red hair is thinning but still full. His eyes are a pleasant green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Oskar's homeland. Oskar decided to take the middle way and become a bodyguard. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Bonds: Immigrant, Adventurer, Military. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Oskar Bloodkith, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 17 (+3)7 (-2)
Skills Animal Handling +5, Deception +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 3000 cp. Silver pearl (90 gp). Rhodochrosite (11 gp). 1 Masterwork Common Melee.


Social Check DCs


Horhog Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears white leather gloves, a white jacket, and tight pants. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments

History: Born to a pair of adventurers, Horhog grew up listening to his mother's many stories. Horhog liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Horhog Thackeray, Male Half-Orc Expert 10
Medium (5'7") Half-Orc, Lawful Good (CR 10)
Armor Class 9
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 1100 gp. Cloth of gold vestments (140 gp). 1 Minor magic item.


Social Check DCs

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