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NPC Generator

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Advanced [show]


Arumawann Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with grey socks and a vest with buckled shoes. His hair is silver and curly. His eyes, though not visible through his cowl, are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Arumawann enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. By chance he met his sister recently and the two have been together since.

Motivation: He's attracted to the PC; and to reunite with his absent father

Flaws: Hedonist. Bonds: Job, Nature, Family, Has a crush. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Arumawann Raulnor, Male Gnome Fighter 12
Small (3'6") Gnome, Lawful Good (CR 12)
Armor Class 11
Hit Points 129 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)11 (+0) 17 (+3)12 (+1)
Skills Persuasion +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 4000 gp. Blue quartz (11 gp). Lapis lazuli (11 gp). Violet garnet (1100 gp). Tiger eye turquoise (11 gp). Blue quartz (11 gp). Rose (40 gp). Eye agate (11 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimp Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black wide-brimmed hat and black clothes. With bright chestnut hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Armorer, Krimp learned a great deal about his father's area of expertise. When Krimp reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Optimist. Bonds: Adventurer, Job, Military, Family. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Krimp Norton, Male Half-Orc Druid 7
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 17 (+3)12 (+1) 12 (+1)8 (-1)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp. Black star sapphire (600 gp). Lapis lazuli (15 gp). Jet (70 gp). Alexandrite (500 gp).


Social Check DCs


Vondal Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.

Personality: Vondal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vondal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Artistic, Professionalism, Fighting. Bonds: Nature. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Vondal Eversharp, Male Dwarf Cleric 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)7 (-2) 13 (+1)12 (+1)
Skills Deception +3, History +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Avice Clapham, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a grey cloak and cross-gartered white stockings. She is tall, broad shouldered and powerfully built. She keeps her silver hair in a flapper bob. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious woman she believes everything happens for a reason. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Avice was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She became a Ploughman soon after.

Motivation: Money/treasure; and she is wracked by social anxiety

Flaws: Addict, Fearful. Bonds: Religious, Job, Rich. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Avice Clapham, Female Human Commoner 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 0 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 3 (-4)10 (+0) 6 (-2)11 (+0)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs

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