Morana Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in a clean brown cloak covering her clean studded leather. She has golden hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Morana will drive conversation. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was granted martial powers by her dying brother.
Motivation: Nothing but the best is good enough for her; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Extrovert, Impeccable, Gifted. Bonds: Job, Adventurer. Occupation: Weaver
Voice: Thin and wheezing
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 93 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Sylvan, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +7
Possessions: 250 pp. Alexandrite (600 gp). Golden yellow topaz (600 gp). Azurite (15 gp). Obsidian (15 gp). Golden yellow topaz (600 gp). Rock crystal (70 gp). Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Millicent Livingstone, Female Human [Permalink]
Personal [hide]
Description: This woman typically wears grey cloth garments or leather armor. She has a penchant for wearing a ring with an oversized ruby on her right hand. With bright silver hair. She has several tiny ruby earrings on each ear.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She has built up a small fortune and can afford her own way.
Motivation: Wants to work out more often; and retire the richest woman in the south
Ideals: Philantrophist, Entrepeneur, Athletic. Bonds: Rich, Has a crush. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 6000 cp. Pink pearl (140 gp).
Yebe Garrick, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tan trousers with brown and red striped suspenders. She wears various colorful collared shirts. Her brown hair is wavy and long. This violet eyed southerner is not easily forgotten.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. She has drifted from career to career and currently works as a Knight.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Immigrant, Job. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 27000 cp. A delicate silver chain set with a tourmaline (40 gp). Old masterpiece painting (700 gp). Brass mug with jade inlays (600 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Masterwork Light wooden shield.
Rosamund Ramsey, Female Human [Permalink]
Personal [hide]
Description: A 4'11" eastern woman, she wears suspenders and brown workpants. Her shirt is grey, and she wears a heavy brown leather apron most of the time. She keeps her long silver hair kept up in a rat tail. Her fierce gray eyes like to dwell on things.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. Over the years she perfected her riding and shooting skills. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Nature, Family. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 35 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: Alexandrite (400 gp). Tiger eye turquoise (16 gp). Coral (140 gp). Coral (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!


