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NPC Generator

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Advanced [show]


Ida Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear yellow clothing when she does not wear armor. She is physically well-built. Her blonde hair is wavy and long. Her violet eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Ida isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Born in the south to a Carter, Ida learned a great deal about her mother's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She ran away from her former home and has been making her living as a Carter for the past few years.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Impeccable. Bonds: Immigrant, Job, Military. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Ida Holland, Female Half-Elf Bard 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)7 (-2) 18 (+4)10 (+0)
Skills Arcana +1, Performance +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Violet garnet (1000 gp). White pearl (80 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Smoking Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long yellow fur kept up in a rat tail. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A rival would like him out of the picture; and he is greedy

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Smoking Thunder, Male Tabaxi Rogue 10
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)17 (+3) 10 (+0)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 10
Languages Common, Giant, Aquan, Terran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 sp. Moonstone (80 gp). Alexandrite (700 gp). Lapis lazuli (9 gp). 1 Minor magic item.


Social Check DCs


Sarah Royal, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a brown wide-brimmed hat and brown clothes. Her whole body is exceptionally muscular. She wears her white hair down. She has several tiny topaz earrings on each ear.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Joker, Fighting. Bonds: Immigrant, Rich, Slave, Adventurer. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Sarah Royal, Female Human Warrior 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)9 (-1) 12 (+1)8 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 90 pp. Emerald (1200 gp). Onyx (70 gp). Rhodochrosite (9 gp). Freshwater pearl (9 gp). 1 Masterwork Musical instrument.


Social Check DCs


Qemuel Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He carries with him a set of crossbows on his belt, each one with a topaz on the hilt. His hair is cut close to his head. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of illithids once and for all.

History: Qemuel hails from a village terrorized by illithids. In his youth he was a Scribe, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away; and to pay off his debts

Ideals: Fighting. Flaws: PTSD. Bonds: Enemies, Debt. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Qemuel Destiny, Male Tiefling Ranger 11
Medium (5'2") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 94 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)17 (+3) 14 (+2)12 (+1)
Skills Arcana +7, Athletics +4
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 3200 gp. Jasper (70 gp). Malachite (6 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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