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NPC Generator

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Lvl.
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Advanced [show]


Emmeline Presley, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her red hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Emmeline will drive conversation. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich southern family. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Entrepeneur, Extrovert. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Emmeline Presley, Female Human Monk 3
Medium (4'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 4 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)18 (+4) 14 (+2)12 (+1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Goblin, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Cockaby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears a well pressed and immaculate suit (or dress). He has done his best to style his black hair to look like a famous performer. He has several tiny amethyst earrings on each ear.

Personality: Calm and collected, he is a well trained Tanner. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Tanner for hire.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Bonds: Rich, Job, Immigrant, Mentor. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Cockaby Wildwander, Male Gnome Adept 14
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 81 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)6 (-2) 19 (+4)13 (+1)
Skills Animal Handling +9, Stealth +8
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333210

Possessions: 5000 gp. Fire opal (900 gp). Bloodstone (80 gp). Smoky quartz (80 gp). Moonstone (80 gp). Azurite (7 gp). Deep blue spinel (1100 gp). Black pearl (1100 gp). Eye agate (7 gp). Hematite (7 gp).


Social Check DCs


Yurgunn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'9" and dresses like a well dressed Miner does. Her left hand appears badly burned and disfigured. She sports blonde long hair. Her violet eyes dart from person to person.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not believe in violence as a means to an end. She is a dedicated Miner but believes her peers are too gung-ho.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother took her hunting and taught her how to get in the mind of other creatures. She's also a talented Courier, but doesn't like to broadcast it.

Motivation: Expand her business.

Ideals: Pacifist. Bonds: Job, Slave, Nature. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Yurgunn Trueblood, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)10 (+0) 12 (+1)7 (-2)
Skills Perception +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Sun Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears skinny pants and wears a brown and black robe with the hood down. She has styled her orange fur well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Sun is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not believe in violence as a means to an end. She is a dedicated Baker but believes her peers are too gung-ho.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Extrovert, Pacifist. Flaws: Insane, Disease. Occupation: Baker

Voice: American accent

Attributes [hide]

Sun Wind, Female Tabaxi Warrior 2
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 280 gp. Obsidian (11 gp). Chrysoberyl (160 gp).


Social Check DCs

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