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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Aramil Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many green ritualistic tattoos. He wears skinny pants and wears a tan and green robe with the hood down. His white hair, when down, is lengthy. His brown eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of eastern immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and revenge

Ideals: Philantrophist, Impeccable. Flaws: Impulsive. Bonds: Enemies, Immigrant. Occupation: Laborer

Voice: Low range voice

Attributes [hide]

Aramil Arnuanna, Male Elf Fighter 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Elven, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Quarion Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears bulky tan painted plate armor. He has a small bristly mustache and wavy brown hair. His violet eyes peer out from beneath his wide-brimmed tan hat.

Personality: He is mildly Elf supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He loathes his own lifestyle; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Racist, Secretive, Depressed. Bonds: Criminal record. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Quarion Ethanasath, Male Elf Monk 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Musical instrument.


Social Check DCs


Art Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His orange fur is slicked back into a classic pompadour. He is baby faced.

Personality: Aggressive, abrasive, and angry, Art embodies much of what other species detest in the Tabaxis. He uses divination through singing.

History: The child of a Dilettante, who enjoyed hunting, Art was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Art Paws, Male Tabaxi Fighter 16
Medium (5'6") Tabaxi, True Neutral (CR 16)
Armor Class 14
Hit Points 116 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +9, Perception +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +6

Possessions: 1200 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Embroidered and bejeweled glove (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).


Social Check DCs


Myria Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. Her hair, while still mostly red, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a habit of throwing herself into exceedingly dangerous situations.

History: Sold as a small child to a wizard, Myria was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Butcher, but she was a colossal failure. She inherited the family business which she has now maintained for 8 years.

Motivation: Wants to open a new tavern; and an old rival family wants her found

Flaws: Impulsive. Bonds: Job, Mentor, Family. Occupation: Bather

Voice: Loud with bravado

Attributes [hide]

Myria Thorngage, Female Halfling Aristocrat 8
Small (2'11") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 62 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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