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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Drifting In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'2". He tends to wear a large brown jacket, and his gloved hand is found clutching a bow. His cinnamon fur is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.

History: He was born in the north. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Philantrophist. Flaws: Mundane. Bonds: Immigrant, Rich, Family. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Drifting In Woods, Male Tabaxi Commoner 2
Medium (5'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports brown clothing, slightly heavier than average wear. His red hair is lengthy and is close to two feet long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trym was born in the east. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To be a Knight again; and sabotage a competitor

Ideals: Athletic, Persistence, Fighting. Bonds: Job, Slave. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Trym Westbrook, Male Human Adept 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)17 (+3) 16 (+3)14 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 13
Languages Common, Giant, Terran, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 30000 cp. Finely wrought small gold bracelet (90 gp). Old masterpiece painting (1600 gp). 1 Minor magic item.


Social Check DCs


Harvest Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her blue unseeing eyes seem to look past you.

Personality: She is business-like. She takes instructions and follows them to the letter. She also is a firm believer in the womanly ideal.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the south.

Ideals: Entrepeneur, Professionalism. Flaws: Disease, Impulsive. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Harvest Grass, Female Tabaxi Fighter 7
Medium (4'9") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)9 (-1) 11 (+0)13 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Devore, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears violet cloth garments or leather armor. Her skin is fair and her fingers are delicate and long. She wears a Stetson hat to cover her moderate length chestnut hair. This green eyed northerner is not easily forgotten.

Personality: She can speak with the recently deceased. She is frequently practicing swordplay.

History: She got into the Sage business at a young age. A gifted student she started as a Jeweler, but she got bored and became a Sage. She used her abilities to travel the world and help people.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister

Ideals: Gifted, Philantrophist. Bonds: Military, Job, Family. Occupation: Sage

Voice: German accent

Attributes [hide]

Elizabeth Devore, Female Half-Elf Paladin 4
Medium (4'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 4 (-3)17 (+3) 11 (+0)10 (+0)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Gnome, Terran, Celestial
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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