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NPC Generator

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Advanced [show]


Caramip Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. Her brown eyes dart from person to person.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Caramip was born in the north. At a young age she loved to build and create. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the north

Ideals: Entrepeneur, Persistence. Bonds: Job, Military, Nature. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Caramip Waggletop, Female Gnome Wizard 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)18 (+4) 10 (+0)14 (+2)
Skills Arcana +6, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Auran, Dwarven, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 24000 sp. Chalcedony (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Darby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is brown. His fierce green eyes like to dwell on things.

Personality: He has always had a great fascination with Halfling culture. He invites people to come help in his community garden.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Adventurer, Poor. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Henry Darby, Male Human Monk 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Sweet Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown trousers with black and blue striped suspenders. He wears various colorful collared shirts. He carries a battered spear and tarnished mace as well. He wears a deerstalker hat to hide his balding. His green eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. A true patriot, Sweet would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with lycanthropy at a very young age, Sweet has worked very hard to control his curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sweet fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Military, Religious, Family. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Sweet Wind, Male Tabaxi Bard 2
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)9 (-1) 11 (+0)10 (+0)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 350 gp. 1 Healer’s kit.


Social Check DCs


Quick Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered yellow stockings. Her cinnamon fur is still thick. She has yellow eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: The child of a Fletcher, who enjoyed hunting, Quick was taken on many hunting expeditions. Quick liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She tends to her Bather job now, and dutifully fulfills any obligations she has.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a bather and was forced into it by her family

Flaws: Antagonistic, Hedonist. Bonds: Nature, Job, Family. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Quick Blossom, Female Tabaxi Sorcerer 8
Medium (5'2") Tabaxi, Chaotic Good (CR 8)
Armor Class 9
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 6 (-2)19 (+4)
Skills Acrobatics +2, Persuasion +7
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: Just what you see.


Social Check DCs

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