Kildrak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he has the majority of his body covered in plate. His hair, while still mostly red, has prominent grey streaks. His eyes, though not visible through his cowl, are violet.
Personality: He never swears and excessively uses polite adverbs when speaking. Kildrak is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His first spouse was a Fletcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease. Bonds: Family, Rich. Occupation: Knight
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10 pp.
Bolhild Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and white skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her silver hair, when down, is lengthy. Her green eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the south to a Mason, Bolhild learned a great deal about her father's area of expertise. Cursed with unlife at a very young age, Bolhild has worked very hard to control her curse. She then took over the family business and is one of the better Mason for hire.
Motivation: Money/treasure; and expand her business
Flaws: Shy, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Mason
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 6)
Armor Class 9
Hit Points 61 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +4
Possessions: 900 gp. Sardonyx (80 gp). Rock crystal (80 gp). Blue star sapphire (700 gp). Star ruby (700 gp).
Ermina Barclay, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. She wears a broad hat to cover her moderate length silver hair. She tend to wears goggles to shield her eyes.
Personality: Aggressive, abrasive, and angry, Ermina embodies much of what other species detest in the Humans. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: When she was but 8 years old her parents immigrated from the south. Through the years after Ermina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Ermina's mother didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.
Motivation: She is wracked by social anxiety; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Immigrant. Occupation: Knight
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 55 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 |
Possessions: Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (3000 gp). Cloth of gold vestments (70 gp). Gold and topaz bottle stopper cork (400 gp). Gold and topaz bottle stopper cork (400 gp).
Rael Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. He wears a Stetson hat to cover his moderate length chestnut hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with his god.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Religious. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 33 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +6
Possessions: 3000 gp. Gold and topaz bottle stopper cork (1700 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Jeweled gold crown (5000 gp). Brass mug with jade inlays (100 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

