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Advanced [show]


Quick Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His white fur is kept up in a ponytail inside a deerstalker hat. His yellow eyes peer out from beneath his deerstalker pastel hat.

Personality: Quick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a white middle class family as the only child. Quick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Impeccable. Flaws: Mundane. Bonds: Criminal record, Enemies. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Quick Of Winter, Male Tabaxi Warrior 9
Medium (5'5") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 57 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)3 (-4) 13 (+1)11 (+0)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1700 gp. Blue quartz (6 gp). Violet garnet (500 gp). Sardonyx (20 gp).


Social Check DCs


Merihim Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear green tank tops with red pants. His chestnut hair is smooth and relatively long. His red eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Merihim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Meet up once more with his childhood friend; and wants to have a good time and be beloved

Ideals: Optimist, Joker. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Merihim Clandestine, Male Tiefling Adept 8
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)19 (+4) 20 (+5)12 (+1)
Skills Nature +7, Religion +7
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan, Celestial, Gnome
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16332000

Possessions: 90000 cp. Black pearl (1000 gp). Amber (160 gp). 1 Minor magic item.


Social Check DCs


Erky Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He likes to wear blue tank tops with green pants. His whole body is exceptionally muscular. He keeps his silver hair in a pixie cut. He has a dull look in his gray eyes.

Personality: His tongue was cut out and he uses sign language. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in the west. A freak accident while working with his Guard mother left him crippled. He has achieved small success as a Shipwright.

Motivation: He feels threatened by others; and find a way to reverse the transformation of his sister

Flaws: Disease, Fearful. Bonds: Immigrant, Family, Job. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Erky Silverthread, Male Gnome Warlock 9
Small (3'8") Gnome, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 44 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 11 (+0)11 (+0)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Auran, Abyssal, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222220

Possessions: 700 gp.


Social Check DCs


Grai Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing a long, black, dusty cloak. She has a slight overbite and is overall scrawny. Her golden hair is wavy and long. This gray eyed northerner is not easily forgotten.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Grai was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Grai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Grai. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined, Persistence. Bonds: Criminal record, Mentor, Enemies. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Grai Marlee, Female Half-Orc Cleric 6
Medium (5'0") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)7 (-2) 10 (+0)13 (+1)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp. Violet garnet (1000 gp). White pearl (130 gp). Lapis lazuli (4 gp). Brown-green garnet (130 gp).


Social Check DCs

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