Mella Horineth, Female Elf [Permalink]
Personal [hide]
Description: A 4'9" eastern woman, she prefers to wear blue clothing when she does not wear armor. She has done her best to style her blonde hair to look like a famous performer. She has a dull look in her hazel eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. A true patriot, Mella would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Mella hails from a village terrorized by dire rats. A freak accident while working with her Sculptor mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's in love; and wants a kiss
Flaws: Antagonistic, Disease. Bonds: Military, Enemies, Has a crush. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Terran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 900 sp.
Havilar Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her crest is short and black. Her face is covered beneath a completely black helmet.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Havilar studied abroad. After coming to the age of reason, Havilar took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Gifted. Bonds: Adventurer, Poor, Family. Occupation: Shoemaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome, Giant
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Bertram Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. He is bristling with hidden weapons, mostly swords and crossbows. His silver hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves poetry and to teach people poetry more than just about anything. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Artistic, Philantrophist. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 500 gp. Tourmaline (150 gp). Pink pearl (150 gp). Banded agate (16 gp). Blue star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who dresses in brown turtlenecks beneath a grey coat with violet slacks, he is not a threatening figure. He keeps his orange fur in a pixie cut. He has several tiny opal earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. Aura enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better trade route.
Motivation: He doesn't get along with people that don't share his tastes; and he is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Hedonist. Bonds: Rich, Criminal record, Adventurer. Occupation: Miner
Voice: German accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). An abacus with copper, silver and gold markers (100 gp). Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

