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Savaran Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: This slender woman stands about 6'7". She is typically in her Marshal uniform. Her crest is scarlet and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She plays an instrument quite well.

History: Savaran was born the youngest of three triplets. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has set out to sabotage the competition.

Motivation: Doesn't want to be a Marshal and was forced into it by her family; and sabotage a competitor

Ideals: Joker, Artistic. Bonds: Job, Family, Adventurer. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Savaran Lhamboldennish, Female Dragonborn Ranger 14
Medium (6'7") Dragonborn, Lawful Good (CR 14)
Armor Class 11
Hit Points 64 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills Investigation +8, Medicine +5
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Halfling
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 6000 gp. Brass mug with jade inlays (400 gp). A delicate silver chain set with a tourmaline (30 gp). Old masterpiece painting (900 gp). Solid gold idol (300 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled electrum ring (6000 gp). Silver comb with moonstones (800 gp). Solid gold idol (300 gp). 1 Minor magic item.


Social Check DCs


Urshar Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is long and chestnut with streaks of black, and is pulled back with small grey clips. Her eyes are amber and she is always smoking a pipe.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where she often wandered off to fish. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and she is wracked by social anxiety

Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Rich, Nature. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Urshar Hammerstone, Female Dwarf Adept 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 14 (+2)9 (-1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Auran, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Elizabeth Hill, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear yellow tank tops with brown skirt. Her hair is white and curly. Her brown unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Elizabeth isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She is obsessed with finding treasure.

History: She served in the navy to pay for her family's outstanding loans. When Elizabeth reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.

Motivation: She has passion for adventuring and risk; and she doesn't get along with people that don't share her tastes

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Elizabeth Hill, Female Half-Elf Adept 1
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 4 (-3)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp. Rhodochrosite (5 gp).


Social Check DCs


Fenriz Pain, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His black hair has been sun bleached extensively. His eyes are red and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: When he was but 7 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fenriz took refuge in the ruined castle and found the beat up glaive and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home.

Ideals: Persistence. Bonds: Rich, Guardian, Immigrant, Nature. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fenriz Pain, Male Tiefling Sorcerer 13
Medium (6'1") Tiefling, Lawful Good (CR 13)
Armor Class 12
Hit Points 69 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)18 (+4) 14 (+2)15 (+2)
Skills Arcana +8, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Terran, Celestial, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666666400

Possessions: 500 pp. Cloth of gold vestments (100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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