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NPC Generator

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Advanced [show]


Adrik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish white hair is in a traditional bowl cut. His fierce gray eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. By chance he met his sister recently and the two have been together since.

Motivation: Sabotage a competitor; and to be a mortician again

Flaws: Antagonistic. Bonds: Religious, Nature, Family, Job. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Adrik Loderr, Male Dwarf Expert 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +3

Possessions: 160 gp.


Social Check DCs


Balimaar Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow coat over a black low-cut shirt, and a feathered hat upon his head. He carries a battered shortbow and tarnished quarterstaff as well. His golden hair is cut short. He has green eyes and a yellow hat with a black feather.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has all his life been fascinated with poetry.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Poor, Enemies. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Balimaar Berevan, Male Half-Elf Aristocrat 5
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Art Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his halberd. He has done his best to style his yellow fur to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Flaws: Depressed. Bonds: Immigrant, Mentor. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Art Peak, Male Tabaxi Aristocrat 2
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +6, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +3

Possessions: 900 sp.


Social Check DCs


Adran Liadon, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His blonde hair is still thick. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Adran embodies much of what other species detest in the Elves. He receives visions of the future at random moments

History: Adran was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Adran took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Has a crush. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Adran Liadon, Male Elf Bard 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)8 (-1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. Chrysoprase (20 gp). Aquamarine (600 gp). Alexandrite (600 gp).


Social Check DCs

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