Siffress Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a robe, a symbol of the sun god around her neck, and a hammer on her belt. She has moderate length chestnut hair. She has gleaming, smiling violet eyes.
Personality: She is calm most of the time but flees social interaction. Siffress is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: The child of a Miller, who enjoyed hunting, Siffress was taken on many hunting expeditions. She worked as a nervous Scribe and found it very stressful. She has been saving her money to try and buy her sister's freedom.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Kite Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large pastel jacket. He has a slight overbite and is overall scrawny. His yellow fur is knotted and matted. His amber eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Doctor, Kite learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Job, Enemies, Family. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Leaf Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His fur is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Mason in town.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's in love; and he feels that his past leaves him morally obligated to help
Ideals: Opinionated. Bonds: Job, Criminal record, Has a crush. Occupation: Mason
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 4000 cp.
Decarabia Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear ponchos typically of a light green in addition to tight pants. She has dyed her greying purple hair a little too much giving a sharp purple color. She wears a mask on her face.
Personality: Abrasive and pushy, she has a hard time making friends. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: The child of a Spice Merchant, who enjoyed hunting, Decarabia was taken on many hunting expeditions. She moved from fad to fad and when she turned 15 she discovered singing. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She desires power and/or immortality; and she's in love
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Has a crush. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 1800 gp. Jade (150 gp). Golden yellow topaz (900 gp). Rhodochrosite (4 gp). Rich purple corundum (600 gp). Violet garnet (900 gp). Violet garnet (900 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item.
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