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NPC Generator

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Advanced [show]


Reirak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. He wears his silver hair down. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Reirak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Fletcher, but he got bored and became a Assassin. He used his abilities to trick people and travel the world for free.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Immigrant, Mentor, Job, Criminal record, Adventurer. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Reirak Aranore, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs


Verna Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She sports red long hair. Her eyes are green and catlike.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a minor phobia of water and hates getting wet.

History: Verna lived on a farm with her father, near the main road leading to a nearby town. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She now owns her own business.

Motivation: Further expansion of business; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Family, Job, Debt. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Verna Nimblefingers, Female Halfling Paladin 5
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 29 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Good lock. 1 Masterwork Artisan’s tools. 1 Spyglass. 1 Backpack.


Social Check DCs


Mardnab Leffery, Female Gnome [Permalink]

Personal [hide]

Description: 3'1" and muscular, this western woman is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. She has moderate length brown hair. Her eyes are blue and she is always smoking a pipe.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She does not believe in violence as a means to an end. She is a dedicated Apothecary but believes her peers are too gung-ho.

History: She was always a brilliant, if unscrupulous mind. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Disciplined, Pacifist, Logical. Flaws: Insane. Bonds: Rich. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mardnab Leffery, Female Gnome Monk 4
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)18 (+4) 16 (+3)13 (+1)
Skills History +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Giant, Abyssal, Aquan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Heward Ashley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his auburn hair down. His hazel eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heward was born in the west. At a young age he loved to build and create. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Junk Dealer like his father before him.

Motivation: He'd like to take his coworkers down a peg; and to be a fletcher again

Ideals: Fighting, Athletic, Persistence. Flaws: Fearful. Bonds: Job. Occupation: Junk Dealer

Voice: Squeaky

Attributes [hide]

Heward Ashley, Male Human Barbarian 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)7 (-2) 15 (+2)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp. Tourmaline (70 gp).


Social Check DCs

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