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NPC Generator

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Advanced [show]


Efferil Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Efferil took refuge in the large cave and found the beat up mace and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Efferil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Bonds: Enemies, Slave, Nature. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Efferil Tealeaf, Male Half-Elf Warlock 8
Medium (4'9") Half-Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 500 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Black velvet mask with numerous citrines (170 gp). Solid gold idol (1000 gp). 1 Minor magic item.


Social Check DCs


Eberdeb Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His auburn hair is cut short with large spiked bangs in the front. His eyes are a pleasant blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Eberdeb does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Depressed. Bonds: Poor, Military, Religious. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Eberdeb Raulnor, Male Gnome Commoner 7
Small (3'6") Gnome, True Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)6 (-2) 8 (-1)10 (+0)
Skills Insight +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Randal Home, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is braided into rings. His eyes are a pleasant blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Laborer, Randal learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Flaws: Shy. Bonds: Job, Slave, Rich, Religious. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Randal Home, Male Human Barbarian 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Qemuel Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple green robe with violet stripes complete with hood. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His eyes are red.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: Further expansion of business.

Ideals: Athletic. Bonds: Job, In love, Poor, Immigrant. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Qemuel Lithe, Male Tiefling Aristocrat 1
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)17 (+3) 11 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Giant, Infernal, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. An abacus with copper, silver and gold markers (90 gp).


Social Check DCs

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