Kite Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her fur is red and very short. Her face is covered beneath a completely black helmet.
Personality: Prone to second guessing herself, she comes off as nervous. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Animal Trainer, but she got bored and became a Sage. She inherited the family business which she has now maintained for 14 years.
Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and wants to open a new tavern
Flaws: Shy. Bonds: Poor, Job, Immigrant. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 8 (-1) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp.
Matilda Barlow, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She has a slight overbite and is overall scrawny. Her auburn hair is cut jaggedly and amateurishly. She tend to wears goggles to shield her eyes.
Personality: Cocky and sure of herself, she believes she is the best Slave Trader born in the past three hundred years. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She is a Chromatic Dragon in disguise. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She inherited the family business which she has now maintained for 4 years.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Impulsive. Bonds: Job, Adventurer, Family. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 94 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 4000 sp. Banded agate (6 gp). Black pearl (400 gp). Silver pearl (140 gp). Deep green spinel (140 gp). Fiery yellow corundum (1000 gp). Rhodochrosite (6 gp). Brown-green garnet (140 gp). Obsidian (6 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olunt Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Olunt embodies much of what other species detest in the Dwarves. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a mountains tribe. He has had some formal painting training, and achieved minor success. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Logical, Artistic. Flaws: Antagonistic. Bonds: Nature. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Masterwork Heavy wooden shield.
Duergath Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He is physically well-built. His white hair is lengthy and is close to two feet long. His eyes are blue.
Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a soldier and died while he was still young. Duergath was left his mother's suit of armor and trained in its use and care. He hasn't been sleeping well lately.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Disease, Insomniac. Bonds: Guardian, Military, Adventurer. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
Possessions: 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!


