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NPC Generator

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Lvl.
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Advanced [show]


Charles Carlyle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a small hat to hide his balding. His violet eyes are slightly larger than normal.

Personality: Charles wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He inherited the family business which he has now maintained for 8 years.

Motivation: Further expansion of business.

Ideals: Disciplined, Gifted. Bonds: Poor, Family, Job. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Charles Carlyle, Male Human Adept 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 17 (+3)9 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 70 gp. Silver pearl (90 gp).


Social Check DCs


Robert Windsor, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He is muscular with a powerful set of arms. He has black hair. He has violet eyes and a grey hat with a white feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Robert hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Shepherd.

Motivation: He'd like to take his coworkers down a peg; and many gnolls want him driven away

Ideals: Logical. Bonds: Adventurer, Enemies, Job. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Robert Windsor, Male Human Fighter 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Sarah Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her hair is short and chestnut. She has several tiny aquamarine earrings on each ear.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. One day when Sarah was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Sarah was heart-stricken from the event, and her father started working long hours to provde for them. Due to her spouse's obsession with being a Fletcher they were divorced and she won custody of their son. She worked as a Cook, and she later adopted a second son.

Motivation: Wants to raise her children well.

Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Rich, Family. Occupation: Cook

Voice: Deep voice with rolling R's

Attributes [hide]

Sarah Bradshaw, Female Human Ranger 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 12 (+1)6 (-2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp. 3 Smokesticks.


Social Check DCs


Eloise Enfield, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a large grey jacket. Her hair is golden and curly. She tend to wears goggles to shield her eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is an amazing painter.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her dancing dream.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Justice, Gifted, Artistic. Bonds: Poor, Adventurer. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Eloise Enfield, Female Human Paladin 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)17 (+3) 9 (-1)18 (+4)
Skills Animal Handling +1, Investigation +5
Senses Passive Perception 9
Languages Common, Abyssal, Celestial, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs

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