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NPC Generator

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Advanced [show]


Caramip Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: A 3'4" northern woman, she sports tan clothing, slightly heavier than average wear. Her red hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her father's forge. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Flaws: Disease. Bonds: Nature, In love, Job, Adventurer. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Caramip Fabblestabble, Female Gnome Expert 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Harvest Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is dressed in a clean brown cloak covering her clean studded leather. Beneath her clothing is a huge mess of scar tissue. She sports a flattop fur cut. She wears large thick round spectacles.

Personality: She is fixated on the number 30. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She would rather hide behind her crafts than deal with other people.

History: Harvest was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and she is currently in port desperately looking for someone to get her out

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Poor, Slave. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Harvest Treat, Female Tabaxi Expert 8
Medium (6'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)18 (+4) 7 (-2)13 (+1)
Skills Arcana +7, Perception +1
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Gnome, Ignan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Falkrunn Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, but even with her fine clothing she looks run-down. She keeps her chestnut hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a Carpenter first and foremost. She believes firmly that knowledge should be universal. She never wears the same outfit twice, unless she absolutely has to.

History: She was born in the east, but her parents moved at a very young age to the north. Falkrunn was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Carpenter. Recently the stress of being a Carpenter has made it difficult for her to sleep.

Motivation: She is unsatisfied with her job.

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Falkrunn Helcral, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Citrine (60 gp). 1 Silk rope.


Social Check DCs


Phelaia Comedy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries with her a set of lances on her belt, each one with a sapphire on the hilt. She wears her dark red hair down. She has black eyes and a black hat with a white feather.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Phelaia and her spouse have recently divorced.

Motivation: Many goblins want her driven away; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Phelaia Comedy, Female Tiefling Rogue 2
Medium (4'9") Tiefling, Neutral Evil (CR 2)
Armor Class 8
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 18 (+4)9 (-1) 11 (+0)10 (+0)
Skills Nature +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 140 gp. 1 Masterwork Light steel shield.


Social Check DCs

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