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NPC Generator

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Advanced [show]


Sethrekar Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black costume with the symbols of strength on his torso. His crest is gold and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Sethrekar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has never given up on his dancing dream.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Artistic. Flaws: Shy, Impulsive. Bonds: Military, Rich. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Sethrekar Phrahdrandon, Male Dragonborn Warlock 6
Medium (6'7") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)7 (-2) 14 (+2)6 (-2)
Skills Investigation +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Jasmine Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a white coat over a tan low-cut shirt, and a wide-brimmed hat upon her head. She sports a flattop hair cut. She wears large thick round spectacles.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Gifted from a young age, Jasmine studied abroad. Her parents enrolled her in a Commoner school at a young age so that she could practice her divine talents. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's repulsed by the PC.

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jasmine Nimblefingers, Female Halfling Commoner 10
Small (2'8") Halfling, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 57 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)15 (+2) 8 (-1)16 (+3)
Skills Arcana +6, Nature +6
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Giant
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Tanglar Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tanglar took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Disease. Bonds: Poor, In love, Nature, Family. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Tanglar Milton, Male Half-Orc Cleric 5
Medium (6'9") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 200 gp.


Social Check DCs


Elaim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a grey armored body suit, with a simple blue line shooting up and back down. He is muscular with a powerful set of arms. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are blue and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.

History: Born to a pair of adventurers, Elaim grew up listening to his mother's many stories. Elaim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Disciplined, Logical. Bonds: Adventurer, Job. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Elaim Lutgehr, Male Dwarf Commoner 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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