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NPC Generator

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Advanced [show]


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a small hat to cover his moderate length golden hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Map Maker business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a map maker and was forced into it by his family

Ideals: Professionalism. Flaws: Greedy. Bonds: Rich, Job, Family. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Charles Brandon, Male Human Fighter 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)6 (-2) 7 (-2)11 (+0)
Skills Arcana +0, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 80 gp.


Social Check DCs


Dean Woods, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is black. He has hazel eyes and a brown hat with a tan feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insomniac, Disease, Insane. Bonds: Religious. Occupation: Bellfounder

Voice: Squeaky

Attributes [hide]

Dean Woods, Male Human Expert 11
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 18 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)15 (+2) 14 (+2)12 (+1)
Skills Medicine +6, Performance +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his scythe ready. He has done his best to style his cinnamon fur to look like a famous performer. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His father raised him in a mountain cabin. Through the years after Trail was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trail's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 2 years.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Fearful, Antagonistic, Mundane. Bonds: Job, Nature. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trail Thunder, Male Tabaxi Druid 5
Medium (6'6") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 10000 cp. Jet (100 gp). Iolite (50 gp). Jasper (50 gp). Smoky quartz (50 gp).


Social Check DCs


Aramil Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His black hair is cut short. He has several tiny ruby earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy.

Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Aramil Caerdonel, Male Elf Warrior 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 18 (+4)17 (+3)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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