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NPC Generator

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Advanced [show]


Jarsali Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tan collared shirt and brown skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a minor phobia of water and hates getting wet.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She moved from fad to fad and when she turned 15 she discovered music. She left for the west, certain she would find work there.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and to reunite with her old friends

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Adventurer. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Jarsali Tiltathana, Female Elf Rogue 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)18 (+4) 12 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic, Infernal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Helgret Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a brown cloak and cross-gartered black stockings. Her silver hair is slicked back into a classic pompadour. Her eyes are green.

Personality: She is business-like. She takes instructions and follows them to the letter. She also has developed a complete distrust of the Blacksmith profession.

History: Born in the west her family was never financially stable. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Unemployed kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Blacksmith again; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic, Professionalism. Bonds: Job, Poor, Criminal record. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Helgret Bigtoe, Female Dwarf Fighter 5
Medium (4'2") Dwarf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Persuasion +2, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Smoky quartz (80 gp). Moss agate (6 gp). 1 Hourglass.


Social Check DCs


Mord Home, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. His brown hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Addict, Impulsive, Antagonistic. Bonds: Rich, Enemies. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Mord Home, Male Half-Orc Ranger 3
Medium (6'6") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)7 (-2) 10 (+0)7 (-2)
Skills Intimidation +0, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. Fire opal (700 gp).


Social Check DCs


Dondon Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. His black hair is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.

History: He got into the Junk Dealer business at a young age. Dondon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business.

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Nature. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dondon Deephollow, Male Halfling Druid 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)9 (-1) 8 (-1)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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