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NPC Generator

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Advanced [show]


Seven Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears brown trousers with green and brown striped suspenders. She wears various colorful collared shirts. Her fur, while still mostly brown, has prominent grey streaks. Her hazel unseeing eyes seem to look past you.

Personality: Seven wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She also hits on women, regardless of circumstances.

History: Her father raised her in a mountain cabin. Seven liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has a crush on the local Cook.

Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Has a crush, Nature. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Seven Thunder, Female Tabaxi Rogue 6
Medium (4'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Spear Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. His fur, while still mostly beige, has prominent grey streaks. His eyes are blue and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the south. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Depressed, Addict, Antagonistic. Bonds: Poor. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Spear Running, Male Tabaxi Wizard 8
Medium (5'5") Tabaxi, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 17 (+3)19 (+4)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 600 gp. Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merla Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a faded coat and loose pants complete with top hat. Her red hair is well kept. Her green eyes have a joyful gleam in them most of the time.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merla fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she seems to be bored by most things

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Family, Criminal record. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Merla Fastfoot, Female Halfling Ranger 8
Small (2'9") Halfling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Sardonyx (20 gp). Onyx (20 gp). Carnelian (20 gp). Zircon (20 gp).


Social Check DCs


Erky Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and carries halberds. His long black hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Guardian, Adventurer. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Erky Boondiggles, Male Gnome Warrior 14
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 131 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +7, Athletics +5
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll, Auran
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +5

Possessions: 6000 gp. Pink pearl (80 gp). Moss agate (15 gp). Deep blue spinel (700 gp). Aquamarine (700 gp). Freshwater pearl (15 gp). Rose (20 gp). Obsidian (15 gp). Tiger eye turquoise (15 gp). Iolite (20 gp). Red spinel (80 gp). Red garnet (80 gp). Zircon (20 gp). Hematite (15 gp). Chalcedony (20 gp). Moonstone (20 gp). Iolite (20 gp). 1 Medium magic item.


Social Check DCs

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