Bethrynna Firahel, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman sports tan clothing, slightly heavier than average wear. Her black hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a small toy that she constantly fidgets with.
History: Born in the west to a Weaver, Bethrynna learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Weaver soon after.
Motivation: Many drow want her driven away; and she is unsatisfied with her job
Flaws: Antagonistic, Addict. Bonds: Job, Enemies. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +6
Possessions: 40 pp.
Everard Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his greataxe. He keeps his long brown hair kept up in a rat tail. His eyes are a pleasant blue.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered painting. Since then, he has sought to make the best of life.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Criminal record. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 11 (+0) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 4000 cp. 1 Masterwork studded leather.
Sannl Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears brown leather gloves, a brown jacket, and tight pants. She has a penchant for wearing a ring with an oversized emerald on her left hand. She has done her best to style her red hair to look like a famous performer. Her eyes are gray.
Personality: She likes to make people angry or surprised. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in a small island village. Through the years after Sannl was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Sannl's father didn't care for her much, and the feeling was mutual. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy.
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Nature, Immigrant. Occupation: Beggar
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1900 sp. 1 Bullseye lantern.
William Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Sailor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has several tiny opal earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker, Logical. Bonds: Job, Immigrant, Rich. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 8 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!

