Vaina Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears a blue costume with the symbols of death on her torso. Her white hair is well kept. She wears crescent spectacles with a black brim.
Personality: This woman loves music and to teach people music more than just about anything. She receives visions of the future at random moments
History: She is the product a well kept family trust fund and as such has never really known need. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her druidic talents. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Artistic, Gifted, Entrepeneur. Bonds: Rich, Job. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 26 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gillyd Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is always cut to a buzz. Her eyes are likewise amber.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: When she was but 3 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gillyd took refuge in the ruined castle and found the beat up kukri and armor she uses now. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Flaws: Antagonistic, Hedonist. Bonds: Rich, Immigrant, Nature. Occupation: Server
Voice: Whispers
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.
Ahvain Raethran, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His black hair is cut short with large spiked bangs in the front. His violet eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Ahvain does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Ahvain was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Justice. Flaws: Depressed. Bonds: Poor, Military, Job. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 62 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 500 pp. Smoky quartz (40 gp). Blue sapphire (1500 gp). Rich purple corundum (1500 gp). Rose (40 gp). Bloodstone (40 gp). Eye agate (4 gp). Golden yellow topaz (1400 gp). Hematite (4 gp). Golden yellow topaz (1400 gp). Obsidian (4 gp). 1 Medium magic item.
Huru Cooper, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Beneath her clothing is a huge mess of scar tissue. Her hair is short and black. Her violet eyes dart from person to person.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a logical person and will generally grow upset if things defy logic and science.
History: Huru lived on a farm with her father, near the main road leading to a nearby town. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To unite with her sister.
Ideals: Optimist, Logical. Bonds: Rich, Slave, Family, Job. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 56 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Orc, Auran
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
Possessions: 400 gp. Alexandrite (1200 gp). Obsidian (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!

