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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mamnen Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears a feathered hat to cover his moderate length dark red hair. He has black eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the west was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Optimist, Philantrophist, Gifted. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Mamnen Justice, Male Tiefling Aristocrat 3
Medium (6'5") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)5 (-3) 17 (+3)14 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Damaia Justice, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a tight fitting black shirt and pants. Her white hair is thinning but still full. She has red eyes.

Personality: She is mildly Tiefling supremacist, though she does not identify as such. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born at the edge of vast forest. Her mother took her hunting and taught her how to get in the mind of other creatures. After months of barely getting by, Damaia managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic. Flaws: Racist. Bonds: Criminal record, Nature, Rich. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Damaia Justice, Female Tiefling Warrior 1
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 16 (+3)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Melissa Blum, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She dresses like a well dressed Sailor does. Her red hair is drawn into a tight pony tail with a skull scrunchie. Her amber unseeing eyes seem to look past you.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with her god.

History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Barkeep, but she got bored and became a Sailor. She ran away from her former home and has been making her living as a Sailor for the past few years.

Motivation: To clean up the streets; and she is unsatisfied with her job

Flaws: Disease. Bonds: Job, Guardian, Religious, Mentor. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Melissa Blum, Female Half-Elf Commoner 1
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Athletics +0, History +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Dariff Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is portly but not overly obese. She keeps her long golden hair kept up in a rat tail. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She moves from town to town, unable to find a place to settle.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Ideals: Justice, Extrovert. Bonds: Criminal record, Immigrant, Rich. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dariff Glanhig, Female Dwarf Adept 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)6 (-2) 15 (+2)6 (-2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp. Jasper (60 gp).


Social Check DCs

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