Mormo Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is kept up in a ponytail inside a small hat. His white unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Halfling culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mormo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mormo. After months of barely getting by, Mormo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is greedy.
Flaws: Disease, Racist, Hedonist. Bonds: Rich, Criminal record. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 1 |
Possessions: Just what you see.
Hrathy Yeardley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing the road beaten gear of a warrior. Her golden hair is slicked back into a classic pompadour. She has several tiny sapphire earrings on each ear.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was raised in a forest tribe. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now mingles about in high society.
Motivation: Retire the richest woman in the west; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Selfish. Bonds: Rich, Nature. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 10)
Armor Class 12
Hit Points 68 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Infernal, Celestial
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 1300 gp. Red-brown spinel (90 gp). Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Black pearl (600 gp). Jasper (30 gp). Red-brown spinel (90 gp).
Fenriz Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He very much looks the part of a Farmer, and his gloved hand is found clutching a bow. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise red.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Fenriz reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Farmer like his father before him.
Motivation: Expand his business; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic, Disease. Bonds: Job, Family, Military. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Ridaro Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a tan tunic with violet highlights, and long red pants that bunch up around her shoes. Her tied-back hair is chestnut. Her fierce amber eyes like to dwell on things.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Ridaro lived on a farm with her father, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to her current location. She's since become an addict/alcoholic.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Family, Immigrant, Job. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
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