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NPC Generator

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Advanced [show]


Erevan Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Erevan was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Erevan's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur, Athletic, Opinionated. Flaws: Antagonistic. Bonds: Religious. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Erevan Floshem, Male Elf Ranger 12
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 68 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +1 / 3d10-3, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2000 gp. Banded agate (12 gp). Chalcedony (30 gp). Citrine (30 gp). Blue star sapphire (1100 gp). Amethyst (90 gp). Star rose quartz (30 gp). Citrine (30 gp). Blue quartz (12 gp).


Social Check DCs


Diggory Shelby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey costume with the symbols of death on his torso. His hair is cut close to his head. His brown unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Joker. Flaws: Disease. Bonds: Slave, Poor, Adventurer. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Diggory Shelby, Male Human Adept 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp.


Social Check DCs


Spring Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His long yellow fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is a Bookbinder first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Spring lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To be a Fisher again; and to prove his worth to the world

Flaws: Impulsive. Bonds: Job, Family, Debt, Has a crush. Occupation: Bookbinder

Voice: Excited and jittery

Attributes [hide]

Spring Plume, Male Tabaxi Barbarian 10
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 88 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Performance +7, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 60 pp. Smoky quartz (80 gp). Jet (120 gp). Aquamarine (400 gp). Tourmaline (120 gp). Tiger eye turquoise (9 gp). Moonstone (80 gp).


Social Check DCs


Anselm Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his blonde hair down. His amber eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. His job bores him to no end. He has decided to make it more interesting.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Layabout mother left him crippled. He used his abilities to trick people and travel the world for free.

Motivation: He's looking for his big break; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Adventurer, Criminal record. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Anselm Ilphelkiir, Male Half-Elf Warlock 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Chrysoberyl (60 gp). Eye agate (12 gp).


Social Check DCs

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