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NPC Generator

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Advanced [show]


Phelaia Kindness, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she has the majority of her body covered in plate. She wears a top hat to cover her moderate length purple hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a small toy that she constantly fidgets with.

History: Born to a poor family in the city she treasured whatever gifts she got. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Phelaia Kindness, Female Tiefling Ranger 1
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 13 (+1)11 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Halimath Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He has dyed his greying white hair a little too much giving a sharp white color. He has gray eyes and a yellow hat with a brown feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: The child of southern immigrants he idolized his father. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Joker, Gifted, Logical. Bonds: Immigrant. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Halimath Azzo, Male Half-Elf Ranger 3
Medium (5'6") Half-Elf, Chaotic Good (CR 3)
Armor Class 7
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)4 (-3) 15 (+2)15 (+2) 15 (+2)18 (+4)
Skills Perception +4, Stealth -1
Senses Passive Perception 9
Languages Common, Elven, Druidic, Ignan
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 900 sp.


Social Check DCs


Heian Withrethin, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'2", this man is wearing a long, blue cloak. He has red hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a wizard, Heian was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and many brigands want him driven away

Ideals: Disciplined. Flaws: Shy. Bonds: Mentor, Family, Enemies. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Heian Withrethin, Male Elf Cleric 7
Medium (5'2") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)7 (-2) 17 (+3)7 (-2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 20000 cp. Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He tends to wear a tan poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a mace. With bright brown hair and a scraggly beard. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He is terrified, and will act out of fear; and a rival would like him out of the picture

Flaws: Antagonistic, Secretive, Disease, Fearful. Bonds: Criminal record. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Qualen Pingun, Male Gnome Adept 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 20 (+5)7 (-2) 15 (+2)14 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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