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NPC Generator

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Advanced [show]


Boddynock Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He keeps his white hair in a flapper bob. His amber eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Boddynock lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his brother before him, after school he went straight into learning to become a Doctor. By chance he met his brother recently and the two have been together since.

Motivation: To be a Locksmith again; and to clean up the streets

Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Family, Job, Guardian. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Boddynock Timbers, Male Gnome Aristocrat 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Elven, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Sybil Barney, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries a battered sickle and tarnished bastard sword as well. She has silver hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, Sybil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 4 years later her spouse died after the birth of her son. Heartbroken, Sybil never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Fighting, Optimist. Bonds: Mentor, In love, Adventurer. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Sybil Barney, Female Human Rogue 11
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 60 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Nature +7, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Ignan, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 390 pp. Peridot (40 gp).


Social Check DCs


Anakis Grief, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear green clothing when she does not wear armor. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.

Personality: She is calm most of the time but flees social interaction. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stableman arts, while her father instructed her in etiquette, music and courtly manner. She was taken from her home at a very young age. She tends to her Stableman job now, and dutifully fulfills any obligations she has.

Motivation: To get a good night's sleep; and she is currently in port desperately looking for someone to get her out

Flaws: Shy, Insomniac. Bonds: Immigrant, Rich, Slave, Job. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Anakis Grief, Female Tiefling Warlock 4
Medium (5'6") Tiefling, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. Violet garnet (1100 gp). Freshwater pearl (11 gp). Lapis lazuli (11 gp). 1 Minor magic item.


Social Check DCs


Mastema Havoc, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears suspenders and black workpants. Her shirt is pastel, and she wears a heavy black leather apron most of the time. Her red hair is thinning but still full. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Mastema is depressed about a lot of things. She tends to be a nihilist. She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Mastema studied abroad. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted druidic powers by her dying brother.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Gifted. Flaws: Addict, Depressed. Bonds: Poor. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Mastema Havoc, Female Tiefling Adept 1
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)17 (+3) 13 (+1)15 (+2)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Terran, Gnome, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp.


Social Check DCs

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