Darrak Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Miner does. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Baker, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Job, Adventurer, Rich, Family. Occupation: Miner
Voice: Speaks in third person
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 60 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 200 gp.
Susannah Beitz, Female Human [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. Her skin is fair and her fingers are delicate and long. Her brown hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. One day when Susannah was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Susannah was heart-stricken from the event, and her mother started working long hours to provde for them. She has since lost track of the people in her past.
Motivation: Wants to raise her children well; and to unite with her sister
Ideals: Gifted. Flaws: PTSD. Bonds: Poor, Family, Military. Occupation: Blacksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 280 gp.
Waywocket Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman dresses like a well dressed Stableman does and is in decent physical shape. Her hair is always cut to a buzz. She has several tiny emerald earrings on each ear.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She has built up a small fortune and can afford her own way.
Motivation: Further expansion of business; and she feels threatened by others
Ideals: Optimist, Artistic. Flaws: Fearful. Bonds: Job, Rich. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item.
Delre Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She has a slight overbite and is overall scrawny. Her moppish auburn hair is in a traditional bowl cut. Her brown eyes dart from person to person to random spaces in the air.
Personality: She is extraordinarily eccentric. She is a great chef.
History: Delre hails from a village terrorized by illithids. Like her mother and her sister before her, after school she went straight into learning to become a Doctor. She now owns her own business.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and a deep hatred of illithids
Ideals: Gifted. Flaws: Insane. Bonds: Enemies, Job. Occupation: Doctor
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp. Violet garnet (200 gp).
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