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NPC Generator

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Advanced [show]


Zaffrab Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a kukri on his belt. His skin is fair and his fingers are delicate and long. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Halfling culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: Halfling compassion; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Racist. Bonds: Rich, Military, Religious. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Zaffrab Shadowcloak, Male Gnome Adept 6
Small (3'6") Gnome, Lawful Evil (CR 6)
Armor Class 11
Hit Points 49 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)12 (+1) 16 (+3)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 700 gp.


Social Check DCs


Cask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a brown suit, black shirt, and grey tie. His fur is short and red. His copper eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Cask will drive conversation. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and sabotage a competitor

Ideals: Extrovert. Flaws: Shy, Fearful. Bonds: Criminal record, Job. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Cask Peak, Male Tabaxi Aristocrat 10
Medium (6'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)5 (-3) 15 (+2)10 (+0)
Skills Acrobatics +7, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +4

Possessions: 170 pp.


Social Check DCs


Krusk Fulton, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a tight fitting white shirt and pants. His whole body is exceptionally muscular. His hair, while still mostly white, has prominent grey streaks. He has amber eyes and a white hat with a tan feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Krusk lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Disciplined. Flaws: Secretive, PTSD. Bonds: Immigrant, Family. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Krusk Fulton, Male Half-Orc Cleric 4
Medium (5'8") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 1 Minor magic item.


Social Check DCs


Orsik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears grey trousers with black and blue striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. He sports a flattop hair cut. His eyes are a pleasant brown.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Orsik and his spouse have recently divorced.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and he's repulsed by the pc

Ideals: Artistic, Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Orsik Dankil, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 19 (+4)9 (-1) 11 (+0)8 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 5000 cp. Rhodochrosite (12 gp).


Social Check DCs

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