Sun Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown fur is kept up in a ponytail inside a feathered hat. His eyes are likewise yellow.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Athletic, Passionate, Philantrophist, Entrepeneur. Bonds: Rich, Criminal record. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 14 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 100 gp. 1 Minor magic item.
Justin Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and he is compelled to act according to his religious beliefs
Bonds: Family, Adventurer, Mentor, Religious. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 12)
Armor Class 10
Hit Points 60 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 11 (+0) | 5 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 300 pp. Emerald (1200 gp). Bloodstone (80 gp). Golden yellow topaz (700 gp). Deep blue spinel (700 gp). Red spinel (120 gp). Carnelian (80 gp). Pink pearl (120 gp). Freshwater pearl (9 gp). Hematite (9 gp). 1 Minor magic item.
Sarah Benson, Female Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern woman is generally shirtless and showing off her tattooed chest. Her brown hair is lengthy. She has hazel eyes and a brown hat with a pastel feather.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Sarah hails from a village terrorized by dire rats. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Enemies, Criminal record. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 33 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 1300 gp. Rock crystal (80 gp). Chalcedony (80 gp). Chalcedony (80 gp). Eye agate (11 gp). Red spinel (60 gp).
Great Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his flail ready. His gray fur, when down, is lengthy. He is baby faced.
Personality: Great is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born blind and as such lacked many opportunities for work. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Adventurer. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 113 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
Possessions: 2000 gp. Moss agate (10 gp). Deep blue spinel (1100 gp). Star rose quartz (20 gp). Jade (80 gp). Rock crystal (20 gp). Iolite (20 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

