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NPC Generator

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Advanced [show]


Agatha Graham, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is drawn into a tight pony tail with a skull scrunchie. She wears a mask on her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She desires power and/or immortality.

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Criminal record, Rich. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Agatha Graham, Female Human Expert 7
Medium (5'0") Human, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4

Possessions: 1100 gp. Malachite (5 gp). Smoky quartz (80 gp). Moonstone (80 gp). Emerald (600 gp). 1 Minor magic item.


Social Check DCs


Nurkara Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a grey armored body suit, with a simple tan line shooting up and back down. She wears her golden hair up. Her eyes are green.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born blind and as such lacked many opportunities for work. In her 12th year, her parents were killed by a illithids raid, leaving Nurkara alone in the world. After a stint in an orphanage, she was adopted. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Someone believes her a fraud; and many illithids want her driven away

Ideals: Persistence, Optimist. Flaws: Disease. Bonds: Enemies. Occupation: Soapmaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nurkara Stoutale, Female Dwarf Bard 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 17 (+3)6 (-2)
Skills Persuasion +0
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 1000 sp. 1 Half-Plate.


Social Check DCs


Ghaliver Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a white armored body suit, with a simple violet line shooting up and back down. His white hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Entrepeneur. Bonds: Adventurer, Immigrant. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Ghaliver Jamjar, Male Halfling Cleric 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)12 (+1) 17 (+3)8 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 900 sp.


Social Check DCs


Joan Cooper, Female Half-Elf [Permalink]

Personal [hide]

Description: This western woman wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Her clothes are grease stained in places. Her hair is red and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She is almost excessively polite to everyone, even when angry. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Joan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Joan. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Shy. Bonds: Poor, Immigrant, Criminal record, Religious. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Joan Cooper, Female Half-Elf Warrior 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)17 (+3) 13 (+1)11 (+0)
Skills Arcana +6, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. Black pearl (1100 gp). Iolite (30 gp). Azurite (16 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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