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NPC Generator

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Advanced [show]


Krimmon Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large red jacket. His hair is black and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a criminal king-pin and mafia family Krimmon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Krimmon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Cartwright job and began his own company from there.

Motivation: He has comitted a past crime that haunts him to this day; and he seems to be bored by most things

Ideals: Justice. Flaws: Selfish, Mundane. Bonds: Criminal record, Job. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Krimmon Wildheart, Male Halfling Paladin 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)21 (+5) 14 (+2)17 (+3) 18 (+4)16 (+3)
Skills History +6, Sleight of Hand +8
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Gnome, Infernal
Attacks Melee +0 / 2d6-3, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 700 gp.


Social Check DCs


Cloak Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries a battered axe and tarnished pickaxe as well. She wears her white fur down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is very quiet and rarely speaks above a whisper. Cloak enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Insomniac, Shy, Hedonist, Disease. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Cloak Plume, Female Tabaxi Commoner 2
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)16 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 140 gp. 1 Darkwood Shield.


Social Check DCs


Andry Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a weathered and beat up set of banded mail beneath an oversized white coat. Her hair is black and curly. Her gray eyes are passionate and lively.

Personality: She is mildly Halfling supremacist, though she does not identify as such. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Andry was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and someone believes her a fraud

Flaws: Racist. Bonds: Enemies, Poor, Adventurer. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Andry Jamjar, Female Halfling Commoner 9
Small (2'11") Halfling, Lawful Good (CR 9)
Armor Class 12
Hit Points 34 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Burgell Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a blue and green robe with the hood down. He keeps his long silver hair kept up in a rat tail. His eyes are brown and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Burgell does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the east. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 8 years.

Motivation: To be a Baker again; and he'd like to take his coworkers down a peg

Flaws: Depressed. Bonds: Job, Military, Immigrant, Rich. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Burgell Timbers, Male Gnome Expert 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)16 (+3) 16 (+3)12 (+1)
Skills Medicine +5, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 120 gp. 1 Half-Plate.


Social Check DCs

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