Shane Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His moppish black hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.
History: His father raised him in a mountain cabin. Like his mother and his sister before him, after school he went straight into learning to become a Shoemaker. He has worked as a Shoemaker like his mother before him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Flaws: Depressed, Addict, Greedy. Bonds: Nature, Job. Occupation: Shoemaker
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
Possessions: 200 sp. Silver pearl (60 gp).
Azaki Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a silver handlebar mustache and slicked back silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the north. His father was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Insane, Shy, Impulsive. Bonds: Immigrant. Occupation: Gardener
Voice: Low range voice
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 11000 sp. Eye agate (16 gp). Chrysoberyl (50 gp). 1 Minor magic item.
Leaf In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his pastel robe and has his whip always slung over his shoulder. He carries with him a set of whips on his belt, each one with a opal on the hilt. His lavender fur is lengthy and is close to two feet long. His green eyes dart from person to person.
Personality: He can speak with the recently deceased. The war was a terrible time for him, and Leaf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 16)
Armor Class 10
Hit Points 106 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 2 | 2 | 1 |
Possessions: 11000 gp. Red spinel (120 gp). Zircon (20 gp). Star rose quartz (20 gp). Silver pearl (120 gp). Lapis lazuli (12 gp). Amber (120 gp). Eye agate (12 gp). Carnelian (20 gp). Jade (120 gp). Aquamarine (500 gp). Bloodstone (20 gp). Tourmaline (120 gp). Citrine (20 gp). Star rose quartz (20 gp). Banded agate (12 gp). Aquamarine (500 gp). Red spinel (120 gp). Freshwater pearl (12 gp). 1 Medium magic item. 1 Medium magic item.
Makaria Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears suspenders and green workpants. Her shirt is blue, and she wears a heavy green leather apron most of the time. She has done her best to style her blue hair to look like a famous performer. Her eyes, though not visible through her cowl, are gold.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. The war was a terrible time for her, and Makaria does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A powerful wizard made her what she is. Her father was very strict, and drilled into her lessons on being the perfect lady. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She feels kind of lost in life.
Ideals: Impeccable. Flaws: Racist, Depressed. Bonds: Military, Mentor. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 25 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 6 (-2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +6
Possessions: 1000 pp. Eye agate (16 gp). White opal (1500 gp). Violet garnet (800 gp). Amethyst (50 gp). Onyx (20 gp). Rose (20 gp). Citrine (20 gp). Jasper (20 gp). Violet garnet (800 gp). Deep blue spinel (800 gp). Bloodstone (20 gp). Onyx (20 gp). Obsidian (16 gp). Chrysoprase (20 gp). Banded agate (16 gp). Tiger eye turquoise (16 gp). White opal (1500 gp). Obsidian (16 gp). Peridot (20 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


