Arumawann Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his left hand. He wears his hair in dreadlocks. He has a dull look in his blue eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful slaver made him what he is. Brilliant and gifted he never wanted to apply himself. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Sensitive. Bonds: In love, Mentor, Criminal record. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 11)
Armor Class 13
Hit Points 82 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 |
Possessions: 170 pp. Aquamarine (1200 gp). Lapis lazuli (14 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.
Fulbar Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This western man wears a faded coat and loose pants complete with feathered hat. His clothes are grease stained in places. His hair is always cut to a buzz. He has green eyes and a red hat with a grey feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Fulbar was born in the west. At a young age he loved to build and create. After coming to the age of reason, Fulbar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he wants revenge against gnolls
Ideals: Joker, Gifted, Persistence. Bonds: Poor, Immigrant. Occupation: Mercenary
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 64 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 300 gp.
Direcris Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his green crest in a flapper bob. His red unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He is obsessed with his god.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Disease, Hedonist. Bonds: Poor, Religious. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp.
Nogu Shelly, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her blonde hair is lengthy. Her amber eyes dart from person to person to random spaces in the air.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Over the years she perfected her riding and shooting skills. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To find somewhere to settle down.
Ideals: Entrepeneur, Joker, Fighting. Flaws: Mundane. Bonds: Nature. Occupation: Shepherd
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 76 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 |
Possessions: 1200 pp. Moss agate (14 gp). Hematite (14 gp). Moss agate (14 gp). Moss agate (14 gp). Black pearl (400 gp). White opal (1600 gp). Jasper (40 gp). Fire opal (1600 gp). Alexandrite (400 gp). Banded agate (14 gp). White opal (1600 gp). Obsidian (14 gp). Golden yellow topaz (400 gp). Sard (40 gp). Golden pearl (150 gp). Bloodstone (40 gp). Hematite (14 gp). Alexandrite (400 gp). Lapis lazuli (14 gp). Clear bright green emerald (4000 gp). Deep blue spinel (400 gp). Red-brown spinel (150 gp). Tiger eye turquoise (14 gp). Alexandrite (400 gp). Deep blue spinel (400 gp). Carnelian (40 gp). Rose (40 gp). Deep blue spinel (400 gp). Deep green spinel (150 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

