Alvyn Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Merchant, and carries maces. His black hair and beard is wavy and long. His brown unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Alvyn grew up listening to his mother's many stories. His necromantic abilities were realized during a raid on his village. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Fighting, Gifted. Flaws: Disease, Fearful. Bonds: Enemies, Adventurer. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 105 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 20 (+5) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A delicate silver chain set with a tourmaline (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Jeweled gold crown (3000 gp). A delicate brass dragon egg (70 gp). 1 Minor magic item.
Frederick Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears an entirely brown suit with tan socks and a vest with buckled shoes. He wears his hair in dreadlocks. His eyes are hazel and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered east to less war torn lands. He became a Sailor soon after.
Motivation: He wants to get laid; and wants to open a new tavern
Flaws: Fearful, PTSD. Bonds: Job, Rich, Has a crush. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 92 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2800 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drusilia Othronus, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars. Sporting a black mohawk this woman's hair draws a lot of attention. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of southern immigrants she idolized her mother. Brilliant and gifted she never wanted to apply herself. She moves from town to town, unable to find a place to settle.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Extrovert, Gifted. Flaws: Terse. Bonds: Immigrant. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 6 (-2) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 330 gp. Silver pearl (100 gp). Red-brown spinel (100 gp). Obsidian (15 gp).
Felosial Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a tan coat over a red low-cut shirt, and a broad hat upon her head. She has a long golden ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.
Personality: She has always had a great fascination with Tabaxi culture. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Felosial was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Racist. Bonds: Religious, Poor. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2200 sp. Azurite (6 gp). Black star sapphire (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!

