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NPC Generator

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Advanced [show]


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear brown clothing when she does not wear armor. She has orange fur. She wears large thick round spectacles.

Personality: She is very quiet and rarely speaks above a whisper. As long as the job gets done she does not care how it got done.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Seeks redemption.

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Great In the Wind, Female Tabaxi Ranger 6
Medium (5'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Faral Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in a clean violet cloak covering her clean studded leather. She has a long blonde ponytail with little hanging trinkets. Her green eyes dart from person to person.

Personality: Faral is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised in a white middle class family as the only child. Brilliant and gifted she never wanted to apply herself. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To end her boredom.

Ideals: Athletic, Extrovert, Gifted. Flaws: Mundane, Disease. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Faral Gentry, Female Half-Elf Barbarian 13
Medium (4'8") Half-Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 138 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)12 (+1) 16 (+3)16 (+3)
Skills Performance +7, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. Black velvet mask with numerous citrines (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Silver comb with moonstones (1000 gp). Silver chalice with lapis lazuli gems (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rivaan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His crest is gold and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rivaan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Fighting. Flaws: Insane. Bonds: Rich. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Rivaan Baharoosh, Male Dragonborn Adept 3
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 18 (+4)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: Azurite (16 gp). Golden pearl (150 gp). Freshwater pearl (16 gp). 3 Tanglefoot bags. 4 Alchemist’s fire.


Social Check DCs


Paela Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she has the majority of her body covered in plate. Her red hair has been sun bleached extensively. She wears a mask on her face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is used to getting what she wants. In part because she is a meticulous planner.

History: Paela was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Dilettante hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Due to her spouse's obsession with being a Healer they were divorced and she won custody of their son. She worked as a Dilettante, and she later adopted a second son.

Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage

Ideals: Disciplined, Professionalism. Bonds: Poor, Family. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Paela Warmwater, Female Halfling Ranger 16
Small (2'8") Halfling, Neutral Good (CR 16)
Armor Class 15
Hit Points 118 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)14 (+2) 9 (-1)10 (+0)
Skills Performance +5, Religion +7
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 8000 gp.


Social Check DCs

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