Fargrim Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a grey suit, white shirt, and yellow tie. His golden hair is drawn into a tight pony tail with a rose scrunchie. His green eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Weaver, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: An old rival family wants him found; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Shy. Bonds: In love, Poor, Enemies, Family. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp. Bloodstone (60 gp).
Margery Staurheim, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears brown painted combat armor at almost all times. She keeps her auburn hair in a flapper bob. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Margery is depressed about a lot of things. She tends to be a nihilist. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted martial powers by her dying brother.
Motivation: She feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed. Bonds: Religious, Mentor. Occupation: Slave Trader
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 100 gp. Aquamarine (300 gp).
Mormo Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'3" and is typically in his Sellsword uniform. His left leg appears badly burned and disfigured. His hair, while still mostly chestnut, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A freak accident while working with his Butcher father left him crippled. He inherited the family business which he has now maintained for 2 years.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Insane, Disease. Bonds: Job. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 4 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 18000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Dimble Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He sports blue clothing, slightly heavier than average wear. His whole body is exceptionally muscular. His tied-back hair is silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Beggar, his father struggled to pay the bills. Dimble was born on a far northern forest where he grew up under the tutelage of his father, an expert Layabout. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Extrovert. Flaws: Insomniac. Bonds: Immigrant, Poor. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 6)
Armor Class 9
Hit Points 28 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple +1
Possessions: 80 pp. Alexandrite (300 gp). Onyx (70 gp). 1 Minor magic item.
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