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NPC Generator

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Advanced [show]


Jabbie Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. He has wavy blonde hair. His eyes are a pleasant amber.

Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Mentor, Job, Religious. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Jabbie Timbers, Male Gnome Rogue 3
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Giant, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Tricking Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized emerald on his left hand. His fur is short and yellow. His yellow eyes are passionate and lively.

Personality: He has always had a great fascination with Dragonborn culture. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: Born in the north to a Dyer, Tricking learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Pacifist. Flaws: Racist. Bonds: Rich, Job, Religious. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Tricking Of Spirit, Male Tabaxi Warlock 6
Medium (6'4") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)4 (-3) 7 (-2)14 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and white robe with the hood down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the west. A few years later when the east was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated, Entrepeneur. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

Mindartis Cooper, Male Half-Elf Wizard 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Traubon Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a sword on his belt. He is physically well-built. His auburn hair is heavily combed to the right. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.

History: The child of western immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Traubon's homeland. Traubon decided to take the middle way and become a bodyguard. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Unemployed, and he later adopted a second son.

Motivation: To prove his worth to the world; and to unite with his sister

Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Family, Immigrant. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Traubon Goldfinder, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)13 (+1) 9 (-1)12 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 280 gp. Amethyst (50 gp). Chalcedony (30 gp). 1 Antitoxin.


Social Check DCs

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