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NPC Generator

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Simon Barclay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright auburn hair and a scraggly beard. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the west, but his parents moved at a very young age to the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Flaws: Greedy. Bonds: Rich, Criminal record, Immigrant, Enemies. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Simon Barclay, Male Human Cleric 2
Medium (6'6") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)11 (+0) 10 (+0)5 (-3)
Skills Arcana +2, Intimidation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Deep green spinel (130 gp). Tourmaline (130 gp). 1 Half-Plate.


Social Check DCs


Korinn Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. She has dyed her greying brass crest a little too much giving a sharp brass color. She has gold eyes and a black hat with a blue feather.

Personality: She can speak with the recently deceased. She pushes her goals aggressively. She is also a coward if confronted.

History: Sold as a small child to a slaver, Korinn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She seems to be bored by most things; and she feels threatened by others

Ideals: Gifted. Flaws: Fearful, Secretive, Mundane. Bonds: Rich, Mentor. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Korinn Ebynichtomonis, Female Dragonborn Ranger 5
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 13 (+1)17 (+3) 10 (+0)13 (+1)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Draconic
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp. Peridot (60 gp). Black pearl (300 gp). White opal (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. His silver hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Gnomish culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Krimmon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Krimmon. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Flaws: Racist, Impulsive, Insane. Bonds: Poor, Criminal record. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Krimmon Shadowquick, Male Halfling Paladin 4
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 6 (-2)7 (-2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Malachite (12 gp). White pearl (120 gp). Rock crystal (30 gp). Tiger eye turquoise (12 gp). 1 Minor magic item.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He has a auburn handlebar mustache and slicked back auburn hair. His eyes, though not visible through his cowl, are amber.

Personality: Prone to second guessing himself, he comes off as nervous. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.

Motivation: He seems to be bored by most things; and he is content

Ideals: Persistence. Flaws: Shy, Insomniac, Mundane. Bonds: Poor. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Orsik Bigtoe, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 6 (-2)15 (+2)
Skills Nature +3, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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