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NPC Generator

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Advanced [show]


Rohesia Tatum, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She prefers to wear flannel. Beneath her clothing is a huge mess of scar tissue. With bright brown hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She was born in the west. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She moves from town to town, unable to find a place to settle.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Optimist, Gifted. Bonds: Slave, Enemies, Immigrant. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Rohesia Tatum, Female Human Rogue 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)16 (+3) 15 (+2)6 (-2)
Skills Deception +0, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 6000 cp. Hematite (13 gp).


Social Check DCs


Damaia Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and green handkerchief worn on her right side. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a cross on it. Her blue hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She has always had a great fascination with Human culture. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and a strong sense of loyalty to human people

Ideals: Artistic. Flaws: Racist, Antagonistic. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Damaia Loyalty, Female Tiefling Fighter 1
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)18 (+4) 15 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Druidic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Druuk Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his blonde hair well, parting it to the right. He has a dull look in his brown eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Druuk took refuge in the old dungeon and found the beat up falchion and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Druuk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Antagonistic, Greedy. Bonds: Nature, Enemies. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Druuk Cornish, Male Half-Orc Aristocrat 2
Medium (6'4") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 15 (+2)5 (-3)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp.


Social Check DCs


Joan Ashton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her moppish brown hair is in a traditional bowl cut. Her brown eyes peer out from beneath her deerstalker grey hat.

Personality: Joan is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is obsessed with finding treasure.

History: Joan lived on a farm with her father, near the main road leading to a nearby town. She was taken as a slave by a traveling circus and forced to perform She is searching for what she claims is her rightful reward.

Motivation: She wants revenge against drow; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Extrovert. Bonds: Adventurer, Family, Slave, Enemies. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Joan Ashton, Female Human Rogue 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)15 (+2) 14 (+2)9 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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