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NPC Generator

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Advanced [show]


Fallond Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. He sports a long brown beard, and similarly colored long hair. His amber eyes peer out from beneath his feathered brown hat.

Personality: A deeply religious man he believes everything happens for a reason. His job bores him to no end. He has decided to make it more interesting.

History: He was raised by priests from a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Fighting. Bonds: Religious, Adventurer, Criminal record, Mentor. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Fallond Ungart, Male Dwarf Monk 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 9 (-1)8 (-1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 600 sp. Solid gold idol (300 gp).


Social Check DCs


Jak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. He wears a broad hat to hide his balding. His eyes are a pleasant amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He misses his home and complains about the freezing weather, even in summer.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Jak Copperkettle, Male Halfling Warlock 16
Small (3'1") Halfling, Neutral Good (CR 16)
Armor Class 13
Hit Points 126 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)14 (+2) 15 (+2)15 (+2)
Skills Deception +7, Insight +7
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Orc
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 5000 gp. Azurite (8 gp). Blue star sapphire (900 gp). Black pearl (1600 gp). Iolite (30 gp). Alexandrite (1600 gp). Blue star sapphire (900 gp). Zircon (30 gp). Violet garnet (1600 gp). Freshwater pearl (8 gp). Citrine (30 gp). Deep blue spinel (1600 gp). Smoky quartz (30 gp). Aquamarine (1600 gp). Violet garnet (1600 gp). Sardonyx (30 gp).


Social Check DCs


Left-Handed Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a pastel collared shirt and black skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She sports a flattop fur cut. Her amber eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her father raised her in a mountain cabin. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is content; and to end her boredom

Flaws: Shy, Impulsive, Insane, Mundane. Bonds: Nature. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Left-Handed Grass, Female Tabaxi Commoner 6
Medium (5'3") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 9 (-1)12 (+1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item.


Social Check DCs


Balifra Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a well pressed and immaculate suit (or dress). She wears her white hair up. Her violet unseeing eyes seem to look past you.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not believe in violence as a means to an end. She is a dedicated Dyer but believes her peers are too gung-ho.

History: Gifted from a young age, Balifra studied abroad. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She now spends her time doing works of charity.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Philantrophist, Pacifist, Gifted. Flaws: Disease, Insane. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Balifra Daraln, Female Dwarf Barbarian 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)7 (-2) 12 (+1)14 (+2)
Skills Deception +4, Nature +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 350 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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