Mella Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Weaver does, and carries daggers. She has done her best to style her chestnut hair to look like a famous performer. Her green eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She got away from her former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and she has money and likes to spend it
Ideals: Fighting, Joker. Flaws: Addict. Bonds: Job, Rich. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 2 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 7 (-2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 800 gp. Black pearl (600 gp). Peridot (50 gp).
Waywocket Offund, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a long silver ponytail with little hanging trinkets. Her hazel eyes are slightly larger than normal.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Justice, Optimist. Bonds: Rich, Immigrant, In love. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 22000 cp. Golden pearl (120 gp). Jet (120 gp). Iolite (50 gp). 1 Minor magic item.
Mreksh Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a green collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His crest is cut close to his head. He has several tiny jet earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He would rather hide behind his crafts than deal with other people.
History: Mreksh was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Banker. He now owns his own business.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Banker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 105 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 9000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Baggi Barclay, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and is dressed in earthy colors with a white and green handkerchief worn on her left side. Her hair is long and black with streaks of golden, and is pulled back with small white clips. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She has had some formal singing training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To unite with her brother; and doesn't want to be a herbalist and was forced into it by her family
Ideals: Professionalism, Artistic. Flaws: Addict, Cynical, Antagonistic. Bonds: Family. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp. A pair of silk slippers encrusted with tiny pearls. (80 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

